
PG

A character done for the upcoming tabletop rpg: Project Biomodus (http://www.projectbiomodus.com/) Commissioned by 2D artist Joseph 'Bear' Thompson.

A character done for the upcoming tabletop rpg: Project Biomodus (http://www.projectbiomodus.com/) Commissioned by 2D artist Joseph 'Bear' Thompson.

A speed sculpt based on a beautiful drawing by Lucian Stanculescu otherwise known as Hypnothalamus. Image can be found here: http://bit.ly/2qezokA

A speed sculpt based on a beautiful drawing by Lucian Stanculescu otherwise known as Hypnothalamus. Image can be found here: http://bit.ly/2qezokA

Tried a smoother style. Less detail, more form-focused. Based on an illustration by Sheep which can be found here: http://bit.ly/2nZDjQK

Tried a smoother style. Less detail, more form-focused. Based on an illustration by Sheep which can be found here: http://bit.ly/2nZDjQK

Based on a photo by Yuri Bonder. Made in Zbrush.

Based on a photo by Yuri Bonder. Made in Zbrush.

My entry for Warframe's melee weapon contest. Made in Zbrush.

Played around with some hair simulation things. Turned out pretty subtle, but it was a lot of fun to learn about. Rendered in Mental Ray.

Played around with some hair simulation things. Turned out pretty subtle, but it was a lot of fun to learn about. Rendered in Mental Ray.

A Warframe boss concept by Joseph "Bear" Thomson. His full concept can be found here: bit.ly/2g8Bo5T

A Warframe boss concept by Joseph "Bear" Thomson. His full concept can be found here: bit.ly/2g8Bo5T

Speed sculpt inspired from a digital painting by Cypherx.

A speed sculpt exercise based off of a drawing I've loved for a long time. Made with ZBrush & Marvelous Designer.

A speed sculpt exercise based off of a drawing I've loved for a long time. Made with ZBrush & Marvelous Designer.

One of my earliest monster ideas for a game finally brought to life. Made using ZBrush & Marvelous Designer.

One of my earliest monster ideas for a game finally brought to life. Made using ZBrush & Marvelous Designer.

Sleipnir from Norse Mythology. Inspired from concept artwork by SceithAilm: http://sceithailm.deviantart.com/art/Sleipnir-427119300

Inspired from concept artwork by SceithAilm: http://sceithailm.deviantart.com/art/Sleipnir-427119300

Mistic. A mist/fog Warframe concept. Zbrush.

Mistic. A mist/fog Warframe concept. Zbrush.

Zbrush sculpt. rendered in Keyshot.

Zbrush sculpt. rendered in Keyshot.

A style study based on Samuel Sharit's sculpt of Ra's al Ghul. Trying out some new techniques along with fibermesh.

Quick ZBrush sculpt for a character.

Just a fun idea I had. :) ZBrush sculpt.

From God of War: Ascension. 4854 Tris. Made using 3ds Max, Zbrush, 3D-Coat, and Substance Painter.

A fantasy Sabre modeled from Loong Online mmorpg for Low Poly Modeling. Made using Maya, ZBrush, and textured in Substance Painter.

Made in ZBrush for Intermediate modeling hard surface assignment.

Long finned koi. Zbrush sculpt.

A fantasy aerial jellyfish. ZBrush sculpt.

ZBrush sculpt for Intermediate modeling head assignment.

Made for Portland Indie Game Squads summer slow jam 2015. (Game Title: ATMA) Made in Maya.

Made for Portland Indie Game Squads summer slow jam 2015. (Game Title: ATMA) Made in Maya.